1/23/2024 0 Comments Quake 3 arena doomWhen you shoot something, or when you punch something, or when you break something on a demon, there’s a ton of feedback.” Where we’ve chosen to really showcase it is in player feedback and player power, the power fantasy. Certainly being somewhat irreverent and violent is part of the DNA. “We do have filters, as to how we evaluate it. “We approach the violence or the blood and gore from a few different angles,” says Stratton. There’s a ‘right’ reaction to the violence Even with the violence, we tend to say ‘How do we make it laugh out loud fun?’ And we’ve tried to infuse that in every aspect of what we’ve done.” It’s a crazy, outlandish, comic book, over-the-top brand. And as we’ve developed this in the vein of keep it fun, it’s also been a constant reminder that we take the development and our jobs and our responsibility to the game and brand very seriously, but in the creative side of it, we can’t take ourselves too seriously. I was around for all of this, so I tend to look at that whole side of things, and we are where we are because of everything that’s led up to this point. ‘The earlier iterations were a more serious take on Doom, which is perfectly fine. It was one of those things that we got pretty good early, our core combat loop, the way the guns felt and our glory kill mechanic.” If you’re into fast, improvisational action, shooting demons with big guns, it really hits that. It sounds stupid when I say that, when we’re making games, but it’s an action-combat game. “Our guiding principles in making this Doom has been ‘keep it fun,’ because we’ve really focused on making it a game,” says Stratton. But when you’d sit down and play it, you’d say ‘This is cool, but it just doesn’t resonate Doom.’ It just wouldn’t have been what I think people wanted out of a Doom game.” Like, if that project had been finished, it would have been a good game. And when we were making the decision to change course, we sat down to play the game and there was a lot there, honestly. The setting was different, the mechanics were different. “From a presentation perspective, from a story perspective, the characters and demons-it was a totally different take on those. It was a completely different take on Doom, is I guess the best way to say it, really from all facets.” It was very different, but it had a good design, there was a lot of really good artwork in it, and it was much more heavily story-based. Without going into extreme detail, the Doom that was being developed before we rebooted was actually a good game. “We spent some time working on Rage, started the Quake Live project and did a bunch of other things as well. “We didn’t move on to Doom 4 immediately after Doom 3,” says Stratton. Harness two, new powerups called Kamikaze and Invulnerability Shield, and four CTF-only Runes called Scout, Doubler, Guard, and Ammo-Regen.The canceled version of Doom ‘wouldn’t have been what people wanted’.Wield three new guns: Chaingun, Nailgun, and Proximity Launcher.Fight against four new AI bots: Pi, Fritzkrieg, Janet, and James.Discover three new modes: One-Flag CTF, Overload, and Harvester.Play the new single-player “Tournament” mode.Warriors once alone must now join forces and face the Arena as one. Master your clan’s strengths and weaknesses across a variety of new modes and arenas. In this team-focused official expansion pack for Quake III Arena, choose one of five clans (The Fallen, Pagans, Crusaders, Intruders, and Stroggs) and fight for dominance. Wield twelve powerful and unique weapons.Experience thirty-five unique, gothic and sci-fi-infused arenas.Enjoy exciting modes including Free for All (FFA), Team Deathmatch (TDM), Tournament (1v1), and Capture the Flag (CTF).Play offline in single-player mode with AI-controlled bots.Compete in fast-paced multiplayer action for up to 16 players.Wield a variety of guns and power-ups as you fight for glory against ruthless combatants in high-tech and gothic arenas in this fast-paced, skill-based single-player and multiplayer FPS. The greatest warriors of all time and space have been summoned to battle for the amusement of an ancient alien race. *Quake III Arena now includes the main game and Quake III: Team Arena expansion pack. Quake III Arena is a critically acclaimed, multiplayer-focused, arena first-person shooter developed by id Software and released in 1999.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |