1/20/2024 0 Comments I conquerAnd it is represented by displaying other sources of corruption, like Lord, Buildings, etc and by displaying final resulting corruption. You are talking about total corruption which you start to update by bringing your own sources of corruption. The slow decrease in corruption represents the cleanup efforts, not peaceful coexistence with the rats in the house next door.Ĭorruption represents the effects that a race has on the landscape and the locals, not just the presence of the race itself. The Shoop の投稿を引用:Even if you burn a Skaven settlement to the ground and kill every rat in it, the tunnels remain, the land is still blighted and the water will be tainted by Warpstone. If it's a Skaven or Greenskin settlement, the Dwarfs will burn it, wait for it to cool and then burn it again. The Dwarfs are probably the most lenient- they're only likely to exterminate a population if it doesn't consist of Humans or other Dwarfs. Dark Elves would just enslave or torture them all, Lizards sacrifice captives to Sotek, and even the shiny High Elves are moderate fans of slavery- including their own people. Wood Elves will evict people if they're in a good mood, slaughter them if not. OP: if Orcs or Skaven are doing the conquering, they'll murder, eat and enslave the population. That said, every living person in Sylvania ends up undead at some point- I guess the VCs see it as some kind of military service after you're dead. There are plenty of living citizens in Sylvania- check the tooltips on some of the buildings and read the lore and you'll see that this is the case. The Von Carsteins want to rule the Empire, not create an Empire of the dead. The Vampire Counts would turn the whole city into the undead. Maybe in actual lore they do something to local population, but not in the game. If you capture a fully skaven region with only skaven local populace corruption it does not change to untainted which means that all those local skaven are still living there and no one else moved in. Wood Elves make military outpost in the middle of region which is still populated by same hundreds of thousands or even millions peaceful people as before they captured it. The resulting local populace corruption modifier remains the same so amount of people that they enslave does not seem to be very large so that it can affect it. Except they enslave only small amount of total people. HE literally enslave populations they sack or occupy and it's pretty similar what Empire and Bretonnia do as well. They or you burn and kill everyone to the ground. So overall it is a very peaceful game with just few % of people playing a war while remaining population is not affected at all (well, they can become unhappy in some cases and new group of people who want to join the game appears, they call themselves rebels).Īrchmag の投稿を引用:So overall it is a very peaceful game with just few % of people playing a war while remaining population is not affected at all (well, they can become unhappy in some cases and new group of people who want to join the game appears, they call themselves rebels). Otherwise how you explain that population grows from 0, when there is no one to reproduce. They are slowly collected from the total local population (and don't have any affect on it because amount is relatively small) and they are not sacrificed at the end but just become employed by new jobs that appeared in the castle. It is just few people who are gathered to upgrade the main settlement and then accept jobs in it. The population that is required to upgrade a settlement is not a total population either. They gather armies of a thousand people who want to play with them, deploy nukes, blow up settlements, cast "powerful" magic, but overall remaining population in a region is not affected by this at all. I imagine it as hundreds of thousands of peaceful people are living in each region around the world and few hundreds of them decided to play a war like children. Orks have obedience, other races - public order. Also you can see that there are different names of public order and tax for different factions, some factions tax local population, others extort income from them (orks). Only military forces that occupy the main settlement change. After you conquer the region it is not affected at all, so all people who were living there remained untouched. You can see it by looking at local populace corruption modifier.
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